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> <channel><title>Zach Archer Blog &#187; ui</title> <atom:link href="http://blog.zacharcher.com/tag/ui/feed/" rel="self" type="application/rss+xml" /><link>http://blog.zacharcher.com</link> <description>Friend to analog and digital alike</description> <lastBuildDate>Tue, 10 Jan 2012 06:24:29 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Trainwreckin&#8217;</title><link>http://blog.zacharcher.com/2008/07/19/trainwreckin/</link> <comments>http://blog.zacharcher.com/2008/07/19/trainwreckin/#comments</comments> <pubDate>Sat, 19 Jul 2008 21:56:34 +0000</pubDate> <dc:creator>Zach</dc:creator> <category><![CDATA[wordpress]]></category> <category><![CDATA[openmoko]]></category> <category><![CDATA[trainwreck]]></category> <category><![CDATA[ui]]></category> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=22</guid> <description><![CDATA[OpenMoko is a flavor of Linux for cell phones. It's also a UI nightmare for end users. Witness these videos: OpenMoko Train Wreck from Dave Fayram on Vimeo. More OpenMoko Train Wrecking (Now with Qt!) from Dave Fayram on Vimeo. There's a ton of literature describing best development practices out there. But I think case [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://en.wikipedia.org/wiki/Openmoko">OpenMoko</a> is a flavor of Linux for cell phones. It's also a UI nightmare for end users. Witness these videos:</p><p><object
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src="http://www.vimeo.com/moogaloop.swf?clip_id=1366042&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"></embed></object><br
/><a
href="http://www.vimeo.com/1366042?pg=embed&#038;sec=1366042">OpenMoko Train Wreck</a> from <a
href="http://www.vimeo.com/user466448?pg=embed&#038;sec=1366042">Dave Fayram</a> on <a
href="http://vimeo.com?pg=embed&#038;sec=1366042">Vimeo</a>.</p><p><object
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src="http://www.vimeo.com/moogaloop.swf?clip_id=1366923&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"></embed></object><br
/><a
href="http://www.vimeo.com/1366923?pg=embed&#038;sec=1366923">More OpenMoko Train Wrecking (Now with Qt!)</a> from <a
href="http://www.vimeo.com/user466448?pg=embed&#038;sec=1366923">Dave Fayram</a> on <a
href="http://vimeo.com?pg=embed&#038;sec=1366923">Vimeo</a>.</p><p>There's a ton of literature describing best development practices out there. But I think case studies of failure, or good intentions gone horribly awry, are just as important. It's essential to recognize what <em>not</em> to do. I still regard <a
href="http://thedailywtf.com/Default.aspx">The Daily WTF</a> as a learning resource, full of cautionary (and hilarious) case studies.</p><p>Also, there are no "________-killers," but that's a subject for a different day.</p><div
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isPermaLink="false">http://blog.zacharcher.com/?p=18</guid> <description><![CDATA[AI for Game Developers has a chapter on flocking, and I thought I'd try it: Click to play! It's not polished, but it lets you explore different flocking behaviors. Here's what the controls do: count The number of "birds" in the simulation. alignmentRadius Birds rotate to match the direction of their neighbors. This parameter changes [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.amazon.com/AI-Game-Developers-David-Bourg/dp/0596005555/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1212373628&amp;sr=8-1">AI for Game Developers</a> has a chapter on <a
href="http://en.wikipedia.org/wiki/Flocking_%28behavior%29">flocking</a>, and I thought I'd try it:</p><p><a
href="http://zacharcher.com/lab/20080601_flocking/FlockingTest.swf"><img
src="http://zacharcher.com/lab/20080601_flocking/flocking.png" alt="" /></a></p><p><a
href="http://zacharcher.com/lab/20080601_flocking/FlockingTest.swf">Click to play!</a> It's not polished, but it lets you explore different flocking behaviors. Here's what the controls do:</p><p><span
id="more-18"></span></p><ul><li><strong>count</strong> The number of "birds" in the simulation.</li><li><strong>alignmentRadius</strong> Birds rotate to match the direction of their neighbors. This parameter changes how far away they can "see". Larger values tend to align the entire flock; small values let the flock break apart.</li><li><strong>separationRadius</strong> Birds try to avoid colliding with nearby walls and other birds. They will turn and simultaneously hit the brakes. This number controls their stopping distance.</li><li><strong>peripheralVision</strong> Birds have a blind spot behind them. When this slider is maximized, the birds will have no blind spot, and will see 360 degrees.</li><li><strong>turnSpeed</strong> The speed at which birds turn.</li><li><strong>brakePedal</strong> Birds will slow down to avoid colliding. When this slider is minimized, the birds will never use their brakes.</li><li><strong>travelSpeed</strong> The top speed of the birds.</li><li><strong>Scatter</strong> and <strong>Randomize</strong>: Try them and see...</li></ul><p>If you want access to the code, the SubVersion repository is open: <a
href="http://dev.zacharcher.com/svn/flocking_test/">http://dev.zacharcher.com/svn/flocking_test/</a></p><div
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