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> <channel><title>Zach Archer Blog &#187; roomhack</title> <atom:link href="http://blog.zacharcher.com/tag/roomhack/feed/" rel="self" type="application/rss+xml" /><link>http://blog.zacharcher.com</link> <description>Friend to analog and digital alike</description> <lastBuildDate>Tue, 10 Jan 2012 06:24:29 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Tile engine is go!</title><link>http://blog.zacharcher.com/2008/07/12/tile-engine-is-go/</link> <comments>http://blog.zacharcher.com/2008/07/12/tile-engine-is-go/#comments</comments> <pubDate>Sat, 12 Jul 2008 10:11:10 +0000</pubDate> <dc:creator>Zach</dc:creator> <category><![CDATA[Flash]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[roomhack]]></category> <category><![CDATA[tile]]></category> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=21</guid> <description><![CDATA[Homemade tile engine! Click to play. Move: Arrow keys, or WASD Shoot: Mouse button, or IJKL Make sure you grab a weapon in room #2, so you can shoot the orcs. Currently, there are 9 rooms for romping. Not one pixel of the art should be considered "final". Most sprites &#38; tiles have a ColorMatrixFilter [...]]]></description> <content:encoded><![CDATA[<p>Homemade tile engine!<a
href="http://zacharcher.com/lab/20080711_roomhack/RoomHack.swf"><br
/> </a></p><p><a
href="http://zacharcher.com/lab/20080711_roomhack/RoomHack.swf"><img
src="http://zacharcher.com/lab/20080711_roomhack/roomhack_screenshot.png" alt="screenshot" width="324" height="324" /></a></p><p><a
href="http://zacharcher.com/lab/20080711_roomhack/RoomHack.swf">Click to play</a>.</p><ul><li>Move: Arrow keys, or WASD</li><li>Shoot: Mouse button, or IJKL</li></ul><p>Make sure you grab a weapon in room #2, so you can shoot the orcs. Currently, there are 9 rooms for romping.</p><p>Not one pixel of the art should be considered "final". Most sprites &amp; tiles have a ColorMatrixFilter that "skins" them with four particular colors (see <a
href="http://blog.zacharcher.com/2007/10/13/understanding-colormatrixfilter/">my post detailing this technique</a>). In some respects, this is wonderful, as the colors can be randomized, and it's easy to change the palette of an entire room. Unfortunately, to maintain retro look &amp; feel, I chose the <a
href="http://en.wikipedia.org/wiki/List_of_videogame_consoles_palettes#Atari_2600">Atari 2600 palette</a>. The dark colors are over-saturated, the pastels are unexciting, and the hue distribution is completely wrong (nearly half the colors could be considered "green"). This will be dealt with.</p><p>An <a
href="http://blog.zacharcher.com/2008/05/24/flash-10-is-go/">earlier screenshot</a> shows some vector art. Unfortunately, the vectors currently require Flash 10. I've disabled this feature... <em>for now</em>.</p><div
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