NES Pixel Art

My tile engine is getting a facelift, I’m scrapping the Atari 2600 palette, and switching to the glorious 56 colors of the Nintendo Entertainment System.

Eventually I want to add NTSC artifacts using Pixel Bender. For now, I have to produce a small miracle of art assets, and use the tiny palette effectively. I never thought I’d study old Nintendo games, but that’s exactly how I spent my evening.

According to Tsugomo, the eye perceives brighter colors as being closer. Most games with decent art have solid blocks brighter than the background.

Mega Man 3 - Needle Man

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