Toaster Bro alpha: 10 days later
Did I mention my new game, "Toaster Bro"? Play Toaster Bro alpha version 1!
(You will need Flash Player 10.)
Ten days have elapsed since I shared this version with friends (who are unwittingly being used as play testers). It's time for a "wrap-up" meeting, because I want to examine what went wrong/right, and instead of a meeting it's a blog post:
NES Pixel Art
My tile engine is getting a facelift, I'm scrapping the Atari 2600 palette, and switching to the glorious 56 colors of the Nintendo Entertainment System.
Eventually I want to add NTSC artifacts using Pixel Bender. For now, I have to produce a small miracle of art assets, and use the tiny palette effectively. I never thought I'd study old Nintendo games, but that's exactly how I spent my evening.
According to Tsugomo, the eye perceives brighter colors as being closer. Most games with decent art have solid blocks brighter than the background.

Mega Man 3 - Needle Man

![[del.icio.us]](http://blog.zacharcher.com/wp-content/plugins/bookmarkify/delicious.png)
![[Digg]](http://blog.zacharcher.com/wp-content/plugins/bookmarkify/digg.png)
![[Reddit]](http://blog.zacharcher.com/wp-content/plugins/bookmarkify/reddit.png)
![[Twitter]](http://blog.zacharcher.com/wp-content/plugins/bookmarkify/twitter.png)
![[Email]](http://blog.zacharcher.com/wp-content/plugins/bookmarkify/email.png)