Zach Archer Blog This blog is GO!

16Jun/102

Aquatic Sound Generator in Flash

Here's something from the vaults. Aquasound was built with these requirements in mind:

  • Generate sounds that aquatic animals might make
  • Sounds can be "combined" somehow
  • Sounds can emote

This was never used in production. I wonder if I could turn this into something? Like a paid iPhone app? ;)

Double-click the envelopes to add/remove control points. Drag lines up & down to change their curviture. The best feature is the "Combine With" dropdown, which splices the current sound with your selection. Also the "Emote" menu will play sounds with different expression.

The audio algorithm is reverse-engineered from my beloved FS1R. I generated formants in two ways (toggle the "Tonal" checkbox to hear both), the "atonal" version is closer to ring modulation than actual formants. It's more fun if you don't understand what the controls are doing, but if you insist: Pitch controls the overall pitch of the sound. Freq controls the center frequency of the formant (like a bandpass filter). LFOFreq and LFOWeight control a low-frequency sine wave, which can be applied to other controls via their "___LFOAmt" curves. Amp is amplitude, Width is formant width (think: width of the bandpass filter), Skirt adds distortion. Each voice has two formant generators, check "Formant Active" to enable them.

May all your bloops and crackles be happy ones!

5Jan/097

Synth review: The Head-Exploding FS1R

In 1998, the Yamaha Corporation unleashed a product that was convoluted and bizarre like no other: The FS1R Synthesizer.

Like the era-defining DX7, the FS1R is an FM Synthesizer, but it boasts a massive 8 operators per voice, compared to 6 in the DX. And the FS1R sports a new toy, Formant Synthesis, capable of mimicking voices, human and otherwise! Waves and formants can modulate each other in 88 different configurations. Top that off with LFOs, filters, on-board effects... It's so flexible, and so complicated. So much power.