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<channel>
	<title>Zach Archer Blog &#187; Synth</title>
	<atom:link href="http://blog.zacharcher.com/category/synth/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.zacharcher.com</link>
	<description>This blog is GO!</description>
	<lastBuildDate>Fri, 09 Jul 2010 23:02:45 +0000</lastBuildDate>
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		<title>Brakebills, Twang, Stuff!</title>
		<link>http://blog.zacharcher.com/2010/06/26/brakebills-twang-stuff/</link>
		<comments>http://blog.zacharcher.com/2010/06/26/brakebills-twang-stuff/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 15:37:14 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Swag]]></category>
		<category><![CDATA[Synth]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[brakebills]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[lev grossman]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[the magicians]]></category>
		<category><![CDATA[twang]]></category>

		<guid isPermaLink="false">http://blog.zacharcher.com/?p=229</guid>
		<description><![CDATA[Oh em gee. So much to report. First, do you know Lev Grossman? He's an incredibly talented author who recently toured Portland. If you haven't read his book The Magicians, then stop whatever you're doing and procure a copy immediately. Without trying to spoil anything, the major college in the book is named the Brakebills [...]]]></description>
			<content:encoded><![CDATA[<p>Oh em gee. So much to report.</p>
<p>First, do you know Lev Grossman? He's an incredibly talented author who recently toured Portland. If you haven't read his book <a href="http://www.amazon.com/Magicians-Novel-Lev-Grossman/dp/0452296293/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1277564831&amp;sr=8-1">The Magicians</a>, then stop whatever you're doing and procure a copy <em>immediately</em>. Without trying to spoil anything, the major college in the book is named the <strong>Brakebills College for Magical Pedagogy</strong>. Lev saw the Brakebills T-shirt that I designed for my sweetheart's birthday present:</p>
<p><a href="http://www.zazzle.com/brakebills_key_bee_tshirt-235460102699664916"><img class="aligncenter" title="Brakebills Shirt" src="http://zacharcher.com/lab/brakebills/brakebills_shirt.jpg" alt="" width="461" height="526" /></a></p>
<p>Long story short, <a href="http://levgrossman.com/2010/06/holy-crow-brakebills-shirts-are-here/">my Brakebills shirts are now officially endorsed by the author!</a> Please buy twenty of them, or thirty if the spirit moves you. Zazzle's print quality is great. The colors are vivid, and the ink has survived many washings. Rabid fans are buying and even <a href="http://twitter.com/PriceDoc_brett/status/17041429615">customizing them</a>! I love the internet.</p>
<p>Lev blogged some of my other work, too ("the guy who does this has the enviably fake-sounding name of Zach Archer"). It's true, I have an awesome pro wrestler name.</p>
<p>Second, my new iPhone app has landed in the App Store:</p>
<p style="text-align: center;"><a href="http://itunes.apple.com/us/app/twang/id353688232?mt=8"><img class="aligncenter" title="Twang" src="http://zacharcher.com/lab/twang/twang_screen2.png" alt="" width="480" height="320" /></a></p>
<p><a href="http://itunes.apple.com/us/app/twang/id353688232?mt=8">Twang</a> is a handheld guitar. It's easier to play than a real guitar, and is very expressive. Instead of using audio samples, Twang uses <a href="http://en.wikipedia.org/wiki/Physical_modelling_synthesis">physical modelling</a> techniques to create a more natural, dynamic sound. No two plucks are identical. <a href="http://www.youtube.com/watch?v=jnCMg6MAu8E">Watch my grainy first video</a> if you disbelieve.</p>
<p>In the next version of Twang, left-handed people will be able to switch Twang's orientation, and serious musicians can dampen or mute strings with their fingers. And probably more! This version is already in development, and may be submitted in a week or two? <a href="http://twitter.com/controlzinc">Follow Control Z, Inc on Twitter</a> if you have a ravenous thirst for updates!</p>
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		<title>Aquatic Sound Generator in Flash</title>
		<link>http://blog.zacharcher.com/2010/06/16/aquatic-sound-generator/</link>
		<comments>http://blog.zacharcher.com/2010/06/16/aquatic-sound-generator/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 18:07:48 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Synth]]></category>
		<category><![CDATA[aquasound]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[formant]]></category>
		<category><![CDATA[fs1r]]></category>
		<category><![CDATA[generative]]></category>

		<guid isPermaLink="false">http://blog.zacharcher.com/?p=219</guid>
		<description><![CDATA[Here's something from the vaults. Aquasound was built with these requirements in mind: Generate sounds that aquatic animals might make Sounds can be "combined" somehow Sounds can emote This was never used in production. I wonder if I could turn this into something? Like a paid iPhone app? ;) Double-click the envelopes to add/remove control [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://zacharcher.com/lab/aquasound/aquasound.swf"><img class="aligncenter" title="Aquasound" src="http://zacharcher.com/lab/aquasound/aquasound_pic.png" alt="" width="432" height="405" /></a></p>
<p>Here's something from the vaults. Aquasound was built with these requirements in mind:</p>
<ul>
<li>Generate sounds that aquatic animals might make</li>
<li>Sounds can be "combined" somehow</li>
<li>Sounds can emote</li>
</ul>
<p>This was never used in production. I wonder if I could turn this into something? Like a paid iPhone app? ;)</p>
<p>Double-click the envelopes to add/remove control points. Drag lines up &amp; down to change their curviture. The best feature is the "Combine With" dropdown, which splices the current sound with your selection. Also the "Emote" menu will play sounds with different expression.</p>
<p>The audio algorithm is reverse-engineered from <a href="http://blog.zacharcher.com/2009/01/05/synth-review-the-head-exploding-fs1r/">my beloved FS1R</a>. I generated formants in two ways (toggle the "Tonal" checkbox to hear both), the "atonal" version is closer to ring modulation than actual formants. It's more fun if you don't understand what the controls are doing, but if you insist: Pitch controls the overall pitch of the sound. Freq controls the center frequency of the formant (like a bandpass filter). LFOFreq and LFOWeight control a low-frequency sine wave, which can be applied to other controls via their "___LFOAmt" curves. Amp is amplitude, Width is formant width (think: width of the bandpass filter), Skirt adds distortion. Each voice has two formant generators, check "Formant Active" to enable them.</p>
<p>May all your bloops and crackles be happy ones!</p>
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		<title>Here Comes the Metal Mouth</title>
		<link>http://blog.zacharcher.com/2010/01/03/here-comes-the-metal-mouth/</link>
		<comments>http://blog.zacharcher.com/2010/01/03/here-comes-the-metal-mouth/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 00:40:53 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Cocoa]]></category>
		<category><![CDATA[Synth]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.zacharcher.com/?p=195</guid>
		<description><![CDATA[My first iPhone app has been submitted to the app store for review! Metal Mouth is a text-to-speech synthesizer that mimics the talking devices of the 80's (Speak &#038; Spell, "Wizard needs food, badly", etc.) The functionality is similar to my Synthetic Speech In Flash demo, but with many new features (male &#038; female voices, [...]]]></description>
			<content:encoded><![CDATA[<p>My first iPhone app has been submitted to the app store for review! <strong>Metal Mouth</strong> is a text-to-speech synthesizer that mimics the talking devices of the 80's (Speak &#038; Spell, "Wizard needs food, badly", etc.) The functionality is similar to my <a href="http://blog.zacharcher.com/2009/08/27/synthetic-speech-in-flash/">Synthetic Speech In Flash demo</a>, but with many new features (male &#038; female voices, auto-tune, pitch &#038; time scratching) and a snappy interface with talking robots.</p>
<p><img src="http://zacharcher.com/lab/20100103_metal_mouth_preview/0_hello_doctor.png" alt="Hello, Doctor." /></p>
<p><img src="http://zacharcher.com/lab/20100103_metal_mouth_preview/1_inside_your_phone.png" alt="I'm inside your phone." /></p>
<p>This took about 5 weeks to develop. Meanwhile, I've started another app, and I envision releasing Metal Mouth 2.0 in a few months, with more voices, and the ability to record audio.</p>
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		</item>
		<item>
		<title>Synthetic Speech in Flash</title>
		<link>http://blog.zacharcher.com/2009/08/27/synthetic-speech-in-flash/</link>
		<comments>http://blog.zacharcher.com/2009/08/27/synthetic-speech-in-flash/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 10:46:44 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Synth]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[linear predictive coding]]></category>
		<category><![CDATA[lpc]]></category>
		<category><![CDATA[speech]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://blog.zacharcher.com/?p=161</guid>
		<description><![CDATA[EDIT: I made an iPhone version, "Metal Mouth", with lots of features. Here it is on YouTube and the iTunes Store! Recently, I learned about Linear Predictive Coding ("LPC"). This technique is used in classic arcade games (such as Gauntlet) and the Speak &#38; Spell to synthesize speech. Here's my first attempt at LPC speech [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>EDIT:</strong> I made an iPhone version, "Metal Mouth", with lots of features. Here it is on <a href="http://www.youtube.com/watch?v=g2NwVMjrY2o">YouTube</a> and the <a href="http://itunes.apple.com/us/app/metal-mouth/id348741365?mt=8">iTunes Store</a>!</em></p>
<p>Recently, I learned about <a href="http://en.wikipedia.org/wiki/Linear_predictive_coding">Linear Predictive Coding ("LPC")</a>. This technique is used in classic arcade games (such as <em>Gauntlet</em>) and the <em>Speak &amp; Spell</em> to synthesize speech.</p>
<p>Here's my first attempt at LPC speech in Flash: (click &amp; explore)</p>
<p><a href="http://zacharcher.com/lab/20090827_lpc_speech/LPCsynth.swf"><img class="aligncenter" title="LPC harness" src="http://zacharcher.com/lab/20090827_lpc_speech/lpc_harness.png" alt="" width="236" height="254" /></a></p>
<p>It's great, except for one tiny problem: It sounds horrific. Can you feel the cold, robotic love? This voice will stalk your nightmares.</p>
<p>The phonemes were derived from an unrehearsed recording of my voice. I'm confident that it can be improved. Note that direct LPC encodings of my voice, <a href="http://zacharcher.com/lab/20090827_lpc_speech/zach_voice_test.mp3">such as this one</a>, sound more acceptable.</p>
<p><em><strong>EDIT:</strong> I made an iPhone version, "Metal Mouth", with lots of features. Here it is on <a href="http://www.youtube.com/watch?v=g2NwVMjrY2o">YouTube</a> and the <a href="http://itunes.apple.com/us/app/metal-mouth/id348741365?mt=8">iTunes Store</a>!</em></p>
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<enclosure url="http://zacharcher.com/lab/20090827_lpc_speech/zach_voice_test.mp3" length="264600" type="audio/mpeg" />
		</item>
		<item>
		<title>Synth review: The Head-Exploding FS1R</title>
		<link>http://blog.zacharcher.com/2009/01/05/synth-review-the-head-exploding-fs1r/</link>
		<comments>http://blog.zacharcher.com/2009/01/05/synth-review-the-head-exploding-fs1r/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 12:24:41 +0000</pubDate>
		<dc:creator>Zach</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Synth]]></category>
		<category><![CDATA[fm]]></category>
		<category><![CDATA[formant]]></category>
		<category><![CDATA[fs1r]]></category>

		<guid isPermaLink="false">http://blog.zacharcher.com/?p=93</guid>
		<description><![CDATA[In 1998, the Yamaha Corporation unleashed a product that was convoluted and bizarre like no other: The FS1R Synthesizer. Like the era-defining DX7, the FS1R is an FM Synthesizer, but it boasts a massive 8 operators per voice, compared to 6 in the DX. And the FS1R sports a new toy, Formant Synthesis, capable of [...]]]></description>
			<content:encoded><![CDATA[<p>In 1998, the Yamaha Corporation unleashed a product that was convoluted and bizarre like no other: The <a href="http://en.wikipedia.org/wiki/Yamaha_FS1R">FS1R Synthesizer</a>.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://zacharcher.com/lab/20090104_fs1r_demo_clips/fs1r.jpg" alt="" width="473" height="60" /></p>
<p>Like the era-defining <a href="http://en.wikipedia.org/wiki/DX7">DX7</a>, the FS1R is an <a href="http://en.wikipedia.org/wiki/Frequency_modulation_synthesis">FM Synthesizer</a>, but it boasts a massive 8 operators per voice, compared to 6 in the DX. And the FS1R sports a new toy, <a href="http://en.wikipedia.org/wiki/Formant_synthesis">Formant Synthesis</a>, capable of mimicking voices, human and otherwise! Waves and formants can modulate each other in 88 different configurations. Top that off with LFOs, filters, on-board effects... It's so flexible, and so complicated. So much power.</p>
<p><span id="more-93"></span>The FS1R was the last of Yamaha's FM synthesizers, and that's no accident. Even by 1998 standards, this thing dwells in a deep abyss of user-unfriendliness. Without a GUI, you must program 1,000+ parameters using 15 tiny buttons on the front panel. Fortunately, K_Take has developed <a href="http://www4.airnet.ne.jp/k_take/fs1r_editor_english.html">FS1R Editor Software</a> which lets you load/save patches, and twiddle the internals in real time (thanks K_Take!)</p>
<p>The unit sold poorly and was discontinued after 2 short years (long before a proper GUI emerged). I didn't know the FS1R existed, until Tavvv of the <a href="http://bdmonkeys.net/">Braindead Monkeys</a> mentioned it might be something my brain would enjoy -- Weird vocal effects! Technical crazy-sauce! Aural blasphemy!</p>
<p>Thus, the hunt was on. After two months, I had a single nibble -- a unit appeared on eBay, and I became its adoptive parent. (These units are scarce; only <a href="http://shop.ebay.com/items/_W0QQ_nkwZfs1rQQ_armrsZ1QQ_fromZR40QQ_mdoZ">two units are listed on eBay</a> at the time of this writing, and they're not getting any cheaper.) Was it worth it? Good question. If I had to describe this thing in one word, it would be: "Uhnnnhhhhh  ...  !!!"</p>
<p>After three months of use, I'm starting to comprehend this beast. With 8 operators (waves/formants) per voice, you must choose one of 88 algorithms. Here's a screenshot of a few (in K_Take's application):</p>
<p style="text-align: center;"><img class="aligncenter" src="http://zacharcher.com/lab/20090104_fs1r_demo_clips/fs1r_algorithms.png" alt="" width="453" height="350" /></p>
<p>Each operator has a zillion parameters: pitch and amplitude envelopes, a "skirt" (which makes the sound fuzzier), and wave shapes (sine, sawtooth-esque, square-ish, formants) which have another zillion parameters of their own. Also each voice has 8 "unvoiced" operators, which generate pitched noise. These imbue its "speech" with sibilance, and thus, consonants; A zillion more parameters.</p>
<p>Everything I just listed is actually quadrupled, as you control 4 voices per program. And you can use "formant sequences" to make the operators fly around and "talk", morphing into vowels and phonemes.</p>
<p>Yeah, it's pretty hectic. This is a saturation point of some sort. This must be what happens when synths fly too close to the sun.  <a href="http://www.sitepassenger.com/thomas/fs1r/files/fs1r15.mp3">Here</a> <a href="http://www.soundengine.com/html/products/Metathesis/celltime_20.mp3">are</a> <a href="http://www.soundengine.com/html/products/Metathesis/linmorph_60.mp3">some</a> <a href="http://www.dashsignature.com/products/dashsound/HQS1-mp3/ATM-IronPlanet-VK.mp3">sound</a> <a href="http://www.dashsignature.com/products/dashsound/HQS1-mp3/SEQ-ancientevenings-dk.mp3">samples</a> that demonstrate the madness. If you're brave, <a href="http://zacharcher.com/lab/20090104_fs1r_demo_clips/fs1r_demo_clips.mp3">here's a medley of my FS1R creations</a> spanning 3 months, oldest to newest.</p>
<p>What the hell can you <em>do</em> with this device, then? I tried using the FS1R in a "lead" role for months; carrying the melody, or standing in front of the other instruments, snarling aggressively at the listener. That's not what the FS1R excels at. It sports an impressive collection of waveforms, but compared to other synths I've used, the waves sound <em>soft</em>, and clean. Even with the "skirt" maxed out, the FS1R can't produce a sawtooth wave, or a square wave, or anything big and phat that resonates your rib cage. FM synthesis can sound harsh on other platforms (the <a href="http://en.wikipedia.org/wiki/Yamaha_TX81Z">Yamaha TX81Z</a>; the Sega Genesis) but the fidelity of the FS1R is apparently <em>too good</em>. You can't make this thing <em>scrape</em>, or scream.</p>
<p>This leaves you with a few options -- you can use it as a "background" instrument, or as a smooth pad. This is where the FS1R shines. It produces excellent <em>textures</em> that liven up a mix if they're used ornamentally. The FS1R could become my "secret weapon", adding that undefinable <em>something</em> to my sound universe. At least, I hope so. FM synthesis is hard to program because you don't <em>really</em> know what will happen when you twist that knob; little tweaks can send a patch spinning. The FS1R constantly surprises me, and that makes it <em>cool</em>. My best sounds come from building a patch using one algorithm (out of 88), and then clicking the other algorithms, arranging the operators into something that I couldn't have premeditated.</p>
<p>It has filters and on-board effects, too. Honestly, I've barely touched these, I'm still internalizing the other stuff. The filter seems unexciting; it's transparent and color-less, although it does offer three lowpass slopes (12, 18 and 24 db/octave), which is nice. The effects include several flavors of chorus &amp; reverb, delays, dynamics processors, and two distortions (although they're soft too, and neuter the sound more than give it teeth).</p>
<p>My wish list for a sequel (the "FS2R"?):</p>
<ul>
<li>New modulation types between operators -- ring modulation and hard sync. That way, "the kids" can play it in "the clubs".</li>
<li>More LFOs. You get 2 per voice, and 1 is reserved for the filter. More are needed!</li>
<li>Formant sequences should be editable, or better yet, <em>recordable</em>. The manual states that sequences cannot be edited, but <a href="http://www.xs4all.nl/~niff/fs1r/fseqedit/help/">of course they can</a> if you're willing to hack it a bit.</li>
</ul>
<p>Meanwhile, the FS1R will keep me busy with its steep learning curve. At this point, I have rare moments of clarity where I can plan, and (mostly) construct the sound I want. What will I produce after 3 more months? I have no idea, none at all. We shall see.</p>
<p>P.S. <a href="http://www.sitepassenger.com/thomas/fs1r/heart.html">Thomas Gruber explains how the FS1R's DSP works</a>, and it's spiffy.</p>
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