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> <channel><title>Comments on: 8-bit NTSC artifacts using Pixel Bender</title> <atom:link href="http://blog.zacharcher.com/2009/03/15/8-bit-ntsc-artifacts-using-pixel-bender/feed/" rel="self" type="application/rss+xml" /><link>http://blog.zacharcher.com/2009/03/15/8-bit-ntsc-artifacts-using-pixel-bender/</link> <description>Friend to analog and digital alike</description> <lastBuildDate>Mon, 17 Oct 2011 01:32:57 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Zach</title><link>http://blog.zacharcher.com/2009/03/15/8-bit-ntsc-artifacts-using-pixel-bender/comment-page-1/#comment-3681</link> <dc:creator>Zach</dc:creator> <pubDate>Fri, 20 Mar 2009 07:59:56 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=139#comment-3681</guid> <description>8:3 ratio, if I remember correctly? I&#039;m amazed the NTSC color standard works at all. The picture should be orders of magnitude worse.</description> <content:encoded><![CDATA[<p>8:3 ratio, if I remember correctly? I&#8217;m amazed the NTSC color standard works at all. The picture should be orders of magnitude worse.</p> ]]></content:encoded> </item> <item><title>By: Tavvv</title><link>http://blog.zacharcher.com/2009/03/15/8-bit-ntsc-artifacts-using-pixel-bender/comment-page-1/#comment-3676</link> <dc:creator>Tavvv</dc:creator> <pubDate>Thu, 19 Mar 2009 21:51:40 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=139#comment-3676</guid> <description>One thing to keep in mind is the non-integer ratio between the NES internal framebuffer resolution and the NTSC frame resolution.</description> <content:encoded><![CDATA[<p>One thing to keep in mind is the non-integer ratio between the NES internal framebuffer resolution and the NTSC frame resolution.</p> ]]></content:encoded> </item> <item><title>By: Zach</title><link>http://blog.zacharcher.com/2009/03/15/8-bit-ntsc-artifacts-using-pixel-bender/comment-page-1/#comment-3660</link> <dc:creator>Zach</dc:creator> <pubDate>Tue, 17 Mar 2009 07:21:40 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=139#comment-3660</guid> <description>Thanks! The next step is to take pictures of the NES running on my 12&quot; television. The hardware has heavy artifacting, which (I think) can be reproduced by enlarging the image and drawing the artifacts at the &quot;subpixel&quot; level. We&#039;ll see... Also I need a camera...</description> <content:encoded><![CDATA[<p>Thanks! The next step is to take pictures of the NES running on my 12&#8243; television. The hardware has heavy artifacting, which (I think) can be reproduced by enlarging the image and drawing the artifacts at the &#8220;subpixel&#8221; level. We&#8217;ll see&#8230; Also I need a camera&#8230;</p> ]]></content:encoded> </item> <item><title>By: Tavvv</title><link>http://blog.zacharcher.com/2009/03/15/8-bit-ntsc-artifacts-using-pixel-bender/comment-page-1/#comment-3659</link> <dc:creator>Tavvv</dc:creator> <pubDate>Tue, 17 Mar 2009 06:14:00 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=139#comment-3659</guid> <description>Oh man, that looks &lt;i&gt;really good&lt;/i&gt;.</description> <content:encoded><![CDATA[<p>Oh man, that looks <i>really good</i>.</p> ]]></content:encoded> </item> </channel> </rss>
