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> <channel><title>Comments on: Fractal Transform, made with Pixel Bender</title> <atom:link href="http://blog.zacharcher.com/2008/12/29/fractal-transform-in-pixel-bender/feed/" rel="self" type="application/rss+xml" /><link>http://blog.zacharcher.com/2008/12/29/fractal-transform-in-pixel-bender/</link> <description>Friend to analog and digital alike</description> <lastBuildDate>Mon, 17 Oct 2011 01:32:57 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Zach</title><link>http://blog.zacharcher.com/2008/12/29/fractal-transform-in-pixel-bender/comment-page-1/#comment-3612</link> <dc:creator>Zach</dc:creator> <pubDate>Fri, 13 Mar 2009 07:44:24 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=79#comment-3612</guid> <description>James: Sure, I&#039;ll clean up my code and blog it tomorrow or this weekend... Unfortunately the code isn&#039;t optimized yet, but that&#039;s on my hit list.</description> <content:encoded><![CDATA[<p>James: Sure, I&#8217;ll clean up my code and blog it tomorrow or this weekend&#8230; Unfortunately the code isn&#8217;t optimized yet, but that&#8217;s on my hit list.</p> ]]></content:encoded> </item> <item><title>By: James</title><link>http://blog.zacharcher.com/2008/12/29/fractal-transform-in-pixel-bender/comment-page-1/#comment-3607</link> <dc:creator>James</dc:creator> <pubDate>Thu, 12 Mar 2009 23:42:04 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=79#comment-3607</guid> <description>Hey Zach, can you post your NTSC pixelbender?
I was thinking of doing the same thing the other day after seeing the NTSC emulation in Kega Fusion</description> <content:encoded><![CDATA[<p>Hey Zach, can you post your NTSC pixelbender?</p><p>I was thinking of doing the same thing the other day after seeing the NTSC emulation in Kega Fusion</p> ]]></content:encoded> </item> <item><title>By: Zach</title><link>http://blog.zacharcher.com/2008/12/29/fractal-transform-in-pixel-bender/comment-page-1/#comment-3100</link> <dc:creator>Zach</dc:creator> <pubDate>Wed, 28 Jan 2009 19:56:14 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=79#comment-3100</guid> <description>Nice, thanks for the tips! Beautiful work, too.</description> <content:encoded><![CDATA[<p>Nice, thanks for the tips! Beautiful work, too.</p> ]]></content:encoded> </item> <item><title>By: unic0rn</title><link>http://blog.zacharcher.com/2008/12/29/fractal-transform-in-pixel-bender/comment-page-1/#comment-3099</link> <dc:creator>unic0rn</dc:creator> <pubDate>Tue, 27 Jan 2009 02:38:28 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=79#comment-3099</guid> <description>in case of performance...
1. try optimizing your shader in asm (compiler/decompiler can be found on http://www.kaourantin.net/)
2. use ShaderJob instead of ShaderFilter
3. always use bitmaps with transparency (i&#039;m not 100% sure about it, but i have a weird feeling that conversion from ARGB to floats, done by hydra every time shader is called, is optimized for images with 4 channels)
http://pouet.net/prod.php?which=52458 - 100% realtime, 100% single pass, 100% shaders ;)</description> <content:encoded><![CDATA[<p>in case of performance&#8230;<br
/> 1. try optimizing your shader in asm (compiler/decompiler can be found on <a
href="http://www.kaourantin.net/" rel="nofollow">http://www.kaourantin.net/</a>)<br
/> 2. use ShaderJob instead of ShaderFilter<br
/> 3. always use bitmaps with transparency (i&#8217;m not 100% sure about it, but i have a weird feeling that conversion from ARGB to floats, done by hydra every time shader is called, is optimized for images with 4 channels)</p><p><a
href="http://pouet.net/prod.php?which=52458" rel="nofollow">http://pouet.net/prod.php?which=52458</a> &#8211; 100% realtime, 100% single pass, 100% shaders ;)</p> ]]></content:encoded> </item> </channel> </rss>
