<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: The phantom design pattern</title> <atom:link href="http://blog.zacharcher.com/2007/09/03/the-phantom-design-pattern/feed/" rel="self" type="application/rss+xml" /><link>http://blog.zacharcher.com/2007/09/03/the-phantom-design-pattern/</link> <description>Friend to analog and digital alike</description> <lastBuildDate>Mon, 17 Oct 2011 01:32:57 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Zach</title><link>http://blog.zacharcher.com/2007/09/03/the-phantom-design-pattern/comment-page-1/#comment-12661</link> <dc:creator>Zach</dc:creator> <pubDate>Thu, 06 Jan 2011 04:40:35 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=12#comment-12661</guid> <description>Game Programming Gems looks fantastic. Thanks Anthony!</description> <content:encoded><![CDATA[<p>Game Programming Gems looks fantastic. Thanks Anthony!</p> ]]></content:encoded> </item> <item><title>By: Anthony</title><link>http://blog.zacharcher.com/2007/09/03/the-phantom-design-pattern/comment-page-1/#comment-12604</link> <dc:creator>Anthony</dc:creator> <pubDate>Sun, 02 Jan 2011 22:40:45 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=12#comment-12604</guid> <description>The &#039;Game Programming Gems&#039; series of books also contain lots of useful, proven patterns &amp; idioms, too.</description> <content:encoded><![CDATA[<p>The &#8216;Game Programming Gems&#8217; series of books also contain lots of useful, proven patterns &amp; idioms, too.</p> ]]></content:encoded> </item> <item><title>By: Zach</title><link>http://blog.zacharcher.com/2007/09/03/the-phantom-design-pattern/comment-page-1/#comment-1084</link> <dc:creator>Zach</dc:creator> <pubDate>Thu, 03 Jul 2008 21:17:23 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=12#comment-1084</guid> <description>Nice!!! Thank you, sir.</description> <content:encoded><![CDATA[<p>Nice!!! Thank you, sir.</p> ]]></content:encoded> </item> <item><title>By: Joe Osborn</title><link>http://blog.zacharcher.com/2007/09/03/the-phantom-design-pattern/comment-page-1/#comment-1083</link> <dc:creator>Joe Osborn</dc:creator> <pubDate>Thu, 03 Jul 2008 16:33:15 +0000</pubDate> <guid
isPermaLink="false">http://blog.zacharcher.com/?p=12#comment-1083</guid> <description>Actually, there _is_ a book on game design patterns!  It&#039;s called, aptly enough, &quot;Game Design Patterns&quot;.  It&#039;s worth noting, though, that these are patterns in game design (like high score lists, powerups, and so on), as opposed to patterns in game software architecture.  Still, it&#039;s a great read.</description> <content:encoded><![CDATA[<p>Actually, there _is_ a book on game design patterns!  It&#8217;s called, aptly enough, &#8220;Game Design Patterns&#8221;.  It&#8217;s worth noting, though, that these are patterns in game design (like high score lists, powerups, and so on), as opposed to patterns in game software architecture.  Still, it&#8217;s a great read.</p> ]]></content:encoded> </item> </channel> </rss>
